For this tutorial, I have drawn Kuroko giving a fist bump to
Aomine, but instead of using Aomine’s fist, I used mine to create a realistic
3D effect.
(Note: this is the easiest methods if you don’t want to use
perspective guidelines)
The tricky part to creating 3D anamorphic drawing is the
perspective and the distortion. If you don’t want to do what I’m doing, you can
use this helpful tutorial (link) to create your own.
1.
Sketch and
color.
Basically, you start with the sketch,
lineart, and everything. I did mine with fabercastel ballpen and copic markers. You can also use
watercolor, or pencil shadings to make it much easier to process. The tip about
making 3D art is the right consistency shading of the shadows. The closer the
object is on the floor, the darker the shadow gets. The farther the object is,
the lighter the shadow gets. If you’re confused which angle the shadow fits
best, try placing the object in front of you and see where the shadow goes.
Sometimes its obtuse, Sometimes its acute angle.
2. The horizontal line.
Now that you’re done with the character,
the next thing you have to do is draw a horizontal line. This will create a 3D
effect so Kuroko will look like he just came out from the paper. Depending on
the picture, I drew the horizontal line near Kuroko’s arm so I could bend his
body when I cut his silhouette.
If you want to make a more realistic
drawing, you can always cut one side of the paper to make the paper look flat.
That’s one technique of creating a 3D anamorphic drawing.
3.
The cut out
This is the most important process of
making 3D anamorphic drawing. You must trim all the sides and not leave any
white parts behind. If you’re having trouble
with the gaps, simply put an eraser underneath the paper and pierce it with pen
to create a large hole. For the parts
like the hair, I use a sharp cutter so it makes things easier for me to cut it.
After you’re done cutting it, place an eraser
behind the character and adjust it until the angle looks semi-realistic in the
camera.
Now that looks better, isn’t it?
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